Design Project Scoping Guide
How do we scope design projects to allow for new discoveries and inspiration to emerge?
Relationship to Ambiguity
This is a guide for selecting, framing, and communicating the intentions of a design project. It discusses what challenges are best suited for human-centered design, and how to scope and frame design projects.
The power of design is to allow for unexpected discovery to occur: we seek to answer questions we didn't know we had, and to see possibilities and paths we didn't see before we started exploring. How we frame projects has huge effects on the work we do within the project. This guide discusses how to direct the work with intention while leaving room for discovery.
What
I
Tried
We have used this guide with d.school Project Fellows, and with Designing for Social Systems workshop participants. As a reading and a lecture/discussion, it becomes a higher-level conversation/consideration wrapping around the tools and actions of a human-centered design approach.
What
I
Learned
After scoping a challenge, it is useful to get coaching/feedback and iterate.
Scoping makes more sense after having experienced project work using human-centered design. (In other words, scoping is an advanced design skill.)
There is no single 'right framing' for a project; it all depends on your goals and constraints. However, this resource gives advice to guide how you frame a challenge.
Design Abilities Used
Design your Design Work -- Good framing of the challenge allows for positive ambiguity to persist in the work.If you are working with a team or a class, this framing become incredibly important, influencing the work that is done -- so Communicate Deliberately.
Acknowledgements
Written by Thomas Both, building on the work of many at the d.school. Particular thanks to Perry Klebahn, Nadia Roumani, and Gigi Gormley Kalaher for input on this guide.
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Design Abilities Used
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